Extra Credits

Exploring the Pacific - The Great Ocean - Extra History - Part 1

Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits

Vlad the Impaler - Son of the Dragon - European History - Extra History - Part 1

Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits

The Forgotten D-Day - Operation Avalanche - WWII - Part 1 - Extra History

When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits

History of Coffee - Brewing Controversy - World History - Extra History - Part 1

Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits

Götz of the Iron Hand - Cyborg Knight Prosthetics - European History - Extra History

Game Writing Pitfalls - Lost Opportunities in Games - Extra Credits

1984 - Dystopias and Apocalypses - Extra Sci Fi

Mixed Success - Winning and Losing in Tabletop Roleplaying Games - Extra Credits

Warring States Japan: Sengoku Jidai - Battle of Okehazama - Extra History - Part 1

Why Video Game Layoffs Aren't Done Yet I Extra Credits Gaming

Otto von Bismarck - The Wildman Bismarck - Extra History - Part 1

Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming

Bartolomé de las Casas | Changing Your Mind | European History | Extra History

The Secret Reason Some Games Reward You Early | Extra Credits Gaming

Policing London - The Thief-Taker General - Extra History - Part 1

How To Start Your Game Narrative - Design Mechanics First - Extra Credits

Teddy Roosevelt the Trustbuster - Big Oil - US History - Part 1 - Extra History

Easy Modes Aren't Easy - Designing Dynamic Difficulty - Extra Credits

Garibaldi: For Love and Country | Unifying Italy | Extra History | Part 2

Making Your First Game: Basics - How To Start Your Game Development - Extra Credits